Castlevania - Symphony Of Night
Whenever a new Castlevania game comes to the market, I always manage to start playing SOTN again. I guess am insistent on comparing the two. Curse of Darkness definitely meets the level of ingenuity of Symphony of the Night, but there is one problem I have with the game. That problem is the speed of the main hero, Hector. Apparently Devil Forgers are really slow walkers. In addition, SOTN has Alucard as the main anti-hero, and he can turn into mist, a wolf or a bat. Hector can't do any of those things.
The critics panned the game because of two similar level designs, but I think the game is absolutely great! I look at it like this...He is in a castle; how much can it possibly vary?
The critics panned the game because of two similar level designs, but I think the game is absolutely great! I look at it like this...He is in a castle; how much can it possibly vary?
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